Tuesday, May 22, 2012
Guide: 'Dragon's Dogma' - The Pawn Essentials
Posted by Anthony Accinelli
But there's a kicker - other players can recruit your pawn as well.
This means that it's even more important that you make the correct decisions in creating your pawns. If they end up being recruited by another player, your pawn can loot items from their world and bring them back to you.
These items are essential to winning the battle that is Dragon's Dogma.
You're so Pretty
Let us be honest with one another - a pretty pawn is a successful pawn. No one wants to wander around the world with a group of ugly recruits.
Okay - maybe I'll make an exception for a really grotesque one.
On that note, make sure you create your pawns to look attractive to other players. The look of your pawn is going to be the first impression, so make it count. Pay attention to the appearance - hair style, face, body type.
Remember: perception is everything.
Select the Correct Team
Your pawns, much like your main character, have vocations (Fighter, Strider, or Mage to start). If you are the type of player that likes to be in the middle of the action, don't pick another Fighter for your pawn's job. Instead, think about picking a Mage for healing and a Strider for quick, distracting blows (think DPS).
If you want to sit back and heal, then create pawns that are Fighters and Striders. Want to be a quick, thief type? Then be a Strider and partner with a Mage and a Fighter.
See where I'm going with this?
You Have a Great Personality
At the end of the create-a-character process will be a series of questions. These questions, much like a real life interview, will dictate the personality of your character. The problem is that the characteristics don't have definitions, making them basically useless if you are trying to make the perfect character. Good news, they are listed below:
Scather - rushes into battle headfirst, especially against strong characters
Medicant - Heals more often than fights - as in 99% of the time
Mitigator - Will pick off the weak enemies first
Challenger - Goes for the strong enemies first
Utilitarian - Your 5-star athlete. Can do it all
Guardian - Will protect you, the Hero(ine), under all circumstances
Nexus - Pawn supporter
Pioneer - A Scout
Acquisitor - Scavenger. Will gather the most items
Lead by Example
A great piece to Dragon's Dogma is that your pawn will change it's characteristics based off of your behaviors. Performing the following actions will increase the characteristics listed above.
-Entering battle as enemies appear will raise Scathing
-Using the "Come" order or healing often will raise Medicant
-Taking down weak targets raises Mitigator
And so on and so forth.
This is also seen between pawns. If you place matching personalities together they will grow stronger in the same field. This is important to keep in mind as you build your team.
No Take Backs
If you want to deck your pawns out in the latest fashion trends, keep in mind that you can't trade items back from secondary pawns. You can absolutely trade back and forth between your primary and yourself, but not secondary and yourself.
The solution? Don't upgrade your secondary pawns with anything that isn't a hand-me-down. They're disposable, like a secondary pawn should be.
Death of a Pawn
If your secondary pawn dies in battle, they don't actually die. They just go to sleep until you revive them. If you don't revive them fast enough, they simply go back to their resting place. It's up to you to find another Rift and recruit another pawn at this time.
Your primary pawn is always going to be around. Even in death all you'll have to do is revive them at a Riftstone. So simple.
Secondary Pawns have Skill too
When it comes to secondary pawns it's important to remember that they have personalities also. THEY AREN'T JUST USED TO SOAK UP DAMAGE OKAY?!
Sorry, I get a little upset when I see this happening.
Secondary Pawns are going to take up one of 9 classifications:
Fighter - great at defeating smaller targets and taking damage
Strider - use these for long battles, outdoor battles, and anything range
Mage - healing, area of effect, and overall elemental damage
Mystic Knight - they will keep everyone alive
Warrior - great for taking on large groups of enemeis
Ranger - long rage, duh
Magick Archer - damage over time and burst
Sorcerer - the most magic damage out of the bunch
Here's the thing you'll want to learn most of all - you will not survive without your pawns. Don't just skip through this process. Take your time and understand the upcoming situation exactly. If you know you are going to be fighting against a large group of elemental resistant enemies, don't bring a bunch of Mages along with you. On that same note, if you're fighting dumb weak-skinned humans, a fire-breathing Sorcerer would be a great addition.
Got it? Good.