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Friday, October 12, 2012

If You Don't Like 'Medal of Honor: Warfighter', You Don't Know How to Play

With my extended demo at E3 and the roughly forty hours logged into the recently released beta, Medal of Honor: Warfighter and myself have become fairly close. To have spent so many hours on the beta of a first-person shooter is somewhat of an anomaly for myself. 

After all, the majority of first-person war fighters are generic at best.

Which is precisely what I keep hearing players say about MoH: Warfighter. That it's "generic" and "feels the same". That there is no way it is going to beat Black Ops 2 and 'Fire Team' is frustrating when you're playing with an odd amount of people.

To those people I say "shut the f*** up". You clearly don't understand how MoH is meant to be played, making your opinion on the matter moot.

Let me explain how Warfighter is set up in a very easy-to-read fashion so everyone can understand.

There are six classes you can choose from, each of them equipped with their unique weapon, ability, and kill-streak. You choose your class and are then partnered up with another player - this makes up your 'Fire Team'. It's incredibly important to choose your class based on what your partner is using.

The reason this is so important is that, as mentioned above, each class comes equipped with their own ability. Having both of you running around the battlefield as Spec Ops may seem fun, but equipped with the same ability to see through walls isn't going to help. Instead, try partnering with a Demolitions class, calling out the enemies inside of buildings, and watching your tank wreak havoc.

You could even go Spec Ops with Sniper and truly dictate the tides of war.

It's all about these partnerships that you create. If you can't figure out how to play as a team, you simply won't win. This isn't Call of Duty - it's not always about you.

Which brings me back to the teamwork aspect of Medal of Honor: Warfighter. Every second you are in battle you will know where your partner is - via the mini-map or a surrounding green outline that can be seen through walls. If your buddy starts taking fire he will light up red, showing you that he is in trouble while giving you information on where the fight is happening.


Now let's say your partner was killed during this fight. There are two main choices you'll have to make. The first is that you can stay out of harm's way for a few seconds and let your buddy respawn
on you. If you choose to run in and find yourself being fired at, your partner will have to wait until you are safe before a respawn can occur. If you have chosen to run into the fight that's great - focus your energy on the enemy that killed your partner. If you manage to take them down, your partner will be revived immediately and the fight will continue.

Once again, this is not Call of Duty - it's important to play as a team. If you and your Fire Team partner can manage to stick together and effectively communicate it's nearly impossible to lose a match. You can resupply and heal one another, gain extra points for helping through a kill, cover each other while planting a bomb, and revive the other should they happen to fall. 

And those are only a few of the tactics that can be executed. Great teams will set traps and lure enemies, call out enemy positions, and use their kill-streaks at appropriate times, knowing the entire time that the guy behind you has your back.

This unfortunately isn't happening during the beta and it's creating far too much negative feedback. It's absolutely absurd to be complaining about the mechanics of a game when you have no idea how to use them.

It's very simple folks, if you aren't a team player then don't play
Medal of Honor: Warfighter

Not only will you leave the match having spent more time in the respawn screen, but you will have managed to ruin the experience for your partner. 
Even in the Team Deathmatch modes the same rules apply. Take care of your partner and you will rarely lose. 

As for the whole complaint regarding the game being tough if you are playing with an odd amount of people, either get another friend, or learn to communicate with strangers. No one is going to touch you or offer you sex candy through the headset. It's an O.K. thing to talk to people. It's called socializing and a lot of you out there could use more of it.
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