That's when +Bryan Cole gave me some great advice: look for something positive rather than focus on the negative. Maybe, just maybe, that positive thing will be enough to make you notice the greatness within.
While I may have written what he said to me in a slightly more colorful manner, the message was the same. I'm just glad he said that to me because 8 hours and 24 minutes later, with the end credits rolling, I can honestly say Devil May Cry is one of the more fun games I've played this generation.
The story is rather simple. You play as Dante (no shit, right?) as you try to avenge your mother's death. You team up alongside your twin brother Vergil, meet up with a few other characters, and ultimately decide the fate of mankind.
I don't like writing about the story to a game because there are inevitable spoilers, so I'll leave it at that.
Though I realize I would most likely just run and hide...
Boss battles are unforgettable simply due to the dialogue that takes place within them. One scene in general comes to mind, involving Dante and a certain boss screaming "Fuck you!" back and forth to one another. This is of course immediately following a slur of profanities involving disgusting acts the boss plans on doing with Dante's dead body, an invitation to prom, and a remark about being too clingy.
Then there's the combat. The beautiful, crisp, nearly perfectly created combat. While it may not be as in-depth as previous Devil May Cry games, it's one of the best in its genre to date. You are given several "Angel" and "Demon" weapons, each of them mapped to a directional button and triggered by either the right or left trigger.
For example, if you'd like to wreak some havoc with the Arbiter, select it by pressing right on the d-pad then holding down the right trigger. You now have light and heavy attacks with the Arbiter, along with a few attack tweaks such as grab and pull. This goes for both Angel weapons and guns as well.
Nearly every enemy is vulnerable to each weapon, with a few special enemies requiring attacks from a certain category. Demon weapons are great for breaking shields, while Angel weapons have incredible AoE and crowd control. +Roger Hansen couldn't get enough of the Aquila, a set of shuriken-like projectiles that would slice through mobs faster than Edward Scissorhands in a zombie apocalypse.
What's truly impressive about this combat system is that while there are quite a few buttons mapped to specific actions, it's never entirely overwhelming. In fact, once you understand the situation and learn the moves you can absolutely destroy a group of enemies. The only time you will die in Devil May Cry is when you yourself make a mistake.
Or when you overestimate the distance of a platform and jump over it.
Yes, Devil May Cry by Ninja Theory hasn't been so greatly received from the hardcore DmC fans out there. Yes it's slightly dumbed down, especially in the combat field. Yes, Dante has dark hair now. Does that make this game not an absolute thrill ride worth exploring?