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Monday, November 4, 2013

Review: #Proteus - What Am I Doing?

I decided to go to bed early, 9pm to be exact, in hopes of getting some quality time with Proteus. With my wife and new puppy downstairs I took this opportunity to be truly engaged.

I had no idea what I was getting myself into. Even after "beating" Proteus I'm still not sure what happened. All I know is that it was an experience I won't soon forget. Much like Flower,  Journey, or flOw, I turned the game off with an odd sense of calmness. I felt relieved, relaxed, and content.



The thing is that there's really nothing to Proteus. You play as an explorer of sorts in the first-person view, interacting with nearly everything around you. One moment you'll be chasing a pixelated animal across the terrain, the next you'll be running parallel to a group of musical rocks, emanating sound throughout.

There are no levels. There are no objectives. Hell, there isn't even a HUD. The sun rises and sets, the moon beams across the countryside, and you continue to explore. Along with that, each island is different than the next. The world transforms to how you play, making each adventure a unique one. My experiences won't be the same as yours.

Nearly everything you touch is coupled with a sound, all of which combine to make a beautiful soundtrack. The pixelated world fits perfectly with the simplistic nature of Proteus. Bright, vivid colors saturate both flora and fauna. It's a beautiful adventure worthy of your attention.

Proteus certainly isn't going to be for everyone. I'm still not even sure if it's entirely for myself. All I know is I couldn't stop exploring this magical world. With my headphones plugged in and fresh sheets on the bed, Proteus put me to sleep like a lullaby to a child. Calm, soothing, and imaginative, Proteus certainly left its mark.

I chose not to assign a score to Proteus. It's not like anything else out there. There are no complaints as there is no objective and no real gameplay elements. It's a fantastic game that deserves to be played, but giving a score doesn't feel right to me.
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