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Thursday, April 24, 2014

H1Z1 Keeps Getting Better and Better

John Smedley took to reddit, again, to talk about the monetization of H1Z1.  He talked openly, as I had mentioned in my previous post about the last time he took to reddit.  The team had their first meeting about monetizing the game (since it is a F2P) and they have come up with some very reasonable ideas. It seems like you will be able to pay for clothing, character slots, random crates and a few other things.

The key point here is that you cannot pay for bullets, arrows or armor.  Essentially, anything that is going to give you a huge advantage in a PvP situation is not going to be sold for real cash. The one advantage you will get is that the clothes you buy will keep you warm.  This is important because temperature can be a killer in this world, especially at nights when it plummets.  With that said, any clothes that you pick up will do the exact same job.  

Here is a list of what Smedley mentioned in the post: 

1) We will be selling wearables. We felt like this will be a good, fair revenue generator. However - we recognize how important finding wearables in the world is so you'll be able to find and craft a lot of stuff. We agree that's something important. We've also come up with a pretty awesome idea to let players who kill other players loot stuff. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. Station Cash wearables won't degrade at all but when you loot something.. it will degrade. Please note the original player always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight.

2) We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that.

3) Nor will we sell boosts that will impact #2.

4) Emote Pack - of course we'll have the basics for free. But we felt like this is another good and fair revenue generator.

5) Character slots - feels reasonable.

6) Crates - You can find crates sometimes in game. They're filled with random cool stuff from the store. We're considering letting you see what's in them before you buy a key (ala Dota 2.). This idea isn't fully locked yet.

The more I hear about this game, the more I feel vindicated in my "H1Z1 will kill DayZ" sentiment from before. 
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