Apotheon has a beautiful art-style that looks like an ancient Greek tapestry has come to life and, judging by the amout of blood, is generally displeased with the whole affair. Aztez's art is in a similar style but has a slightly more comic style about it as well as having a 3D map by which you can travel across the recreated (and historically accurate) Valley of Mexico. Link to coverage here.
The Apotheon devs had this to say about the combat mechanics:
"We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused ones). Instead of giving players a shopping list of moves and combos to memorize, we just give a set of basic actions. You can move, jump, attack, block, roll, and throw. Learned skills like timing, positioning, and reading your opponent’s movements are at the core here."
I actually really like this approach, you don't have a really powerful move that you can fall back on if you are in trouble, time it right and use the attacks you are given to get out of tough situations. I would have to say that between Apotheon and Aztez I am slightly more excited for Apotheon. I mean, look at that artwork:
Also, look at that spear throwing. Archery and throwing spears will always get me interested in a game. Aztez, while it has a somewhat similar art direction seems to be quite a bit more brutal, which I am more than okay with. It also is a little less 'realistic' which isn't a bad thing at all. I don't even know if using the word 'realistic' applies when talking about this genre but with the ridiculously long jumps and extremely powerful attacks that's what I am going with. The devs behind Aztez, Team Colorblind, mention these among the key features of the game:
And here is a short teaser for that game: