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Tuesday, May 13, 2014

Driveclub or: How I Learned To Stop Worrying And Love the Microtransactions

So Driveclub has microtransactions, because that's how we work now. The subject was covered by Director Paul Rustchynsky who mentioned that it was a "hot topic" and that he didn't want to "upset gamers".

Now it must be stated that the microtransactions in Driveclub are somewhat more modest than we have seen in other titles as of late. These will not allow you to pay to win the game, it is only for those players who have no time to grind so they can play on the same level as others.

This is fine, right? No. This is the same thing that we face in GTA:O and to be honest I am not really okay with it in any situation in a paid game and this is why:

The amount of grinding required and the amount of dumb repetitive shit that you have to do is not an accident, it is decided and meticulously planned by a team with microtransactions in mind. Make things just a little bit too long/repetitive and people will pay to bypass it.

Honestly, it is a farce that gamers and journalists aren't up in arms about this.  WHO CARES that we don't have heists in GTA yet when the very concept of the online section is a bloody scam.

I know that some of you might think that I am being a little too harsh, you are entitled to feel that way. I allow you to be wrong.

I will not be thankful for content that was promised long ago. I will not be thankful for 'shortcuts', 'options', 'freedom'.  To be sure, you will hear these words a lot in the next while when people talk about Driveclub.

I am calling it right now: They have made a very pretty game that is too long and too repetitive and urges micrtransactions at every turn.

I pledge here today that if I am wrong I will donate $100 to a charity of Ant's choosing.
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